Report on the Military of Morrowind, Annotated.


TO:  Lord Sir Mastermind the Paladin Commander
FR:  Supreme Commander Daniel Grant, Forces of Morrowind
RE:  Our current state of readiness
DATE:  Present Day


I will be brief and to the point.  Our forces are ready for any threat that faces us, barring an alliance of all of Northreach against us, and any unforseeable circumstance.
Details are below.


STORMWIND KEEP:
This is necessarily not our strongest.  As you well know, set-piece battles are impossible within a perimiter of about 20 kilometers of the keep, and then only in the valleys.  Still, the forces here represent the elite.
  • Four Dragons with Riders (Counting both you and I--D.G.) and Handlers -- Sixteen Humans total
  • Two Troops of Dragoons
  • Two Troops of Cavalry
  • One Company of Heavy Infantry
  • Four Groups of Rangers
  • Three Cadres of Paladins
  • Twelve Squads of Paladins in Training
  • Eight Cabals of Storm Wizards



  • LIGHTFALL KEEP:
    Also not strong, but nearly unreachable by anyone who doesn't know the correct paths, and even then our rangers can close the horse trails and such.
  • Two Dragons (specific human numbers as above.--D.G.)
  • Three Troops of Cavalry
  • Twenty-Four Groups of Rangers (Most of these patrol the WorldSpines, as per our agreement with the Dragons, or the wild borders with the Wastes and Gaultheria. They are grouped here as an administrative convienence.--D.G.)
  • Two Cadres of Paladins
  • Twelve Cabals of Storm Wizards
  • Four Platoons of Storm Wizard Acolytes



  • KALINKA GARRISON:
    Our major fortress protecting our heartland.
  • Six Dragons
  • Five Troops of Dragoons
  • Five Troops of Cavalry
  • Twenty Companies of Heavy Infantry
  • Twenty Companies of Infantry
  • Six Groups of Rangers
  • Two Cadres of Paladins
  • Two Cabals of Wizards
  • Fifteen Heavy Crewed Siege Weapons (Ballista and Catapults.--D.G.)



  • DAWNBRIGHT PORT FACILITY:
    Our Navy center.
  • Two Dragons

  • (from here on, one of these will likely be the regional Baron/Baroness.--D.G.)
  • One Troop of Cavalry
  • Eight Companies of Heavy Infantry
  • Fifteen Companies of Infantry
  • Six Groups of Rangers
  • One Cadre of Paladins
  • Two Cabals of Wizards
  • Fifteen Siege Weapons
  • One Floating Fortess-class Battleship



  • ELLESMERE PORT FACILITY:
    Another Navy center, located by treaty with Natalsia in the Crisalon Bay Region. (Due to your unique habit of letting this particular report circulate, I've classified the exact location of Ellesmere. --D.G.)
  • Two Dragons
  • Eight Companies of Heavy Infantry
  • Five Companies of Infantry
  • Ten Groups of Rangers
  • One Cadre of Paladins
  • Fifteen Siege Weapons
  • One Floating Fortess-class Battleship



  • UNATTACHED GROUND FORCES
    This represents our offensive striking power. It is subdivided, as follows into:

    1st Division (Shock Corps)--Speed and mobility foremost. Primarily for heavy offensive campaigns, inserted through gaps in the front to harass the rear areas of the enemy.

  • Six Dragons
  • Thirteen Troops of Dragoons
  • Twenty-three Troops of Cavalry
  • Ten Companies of Infantry
  • One Group of Rangers
  • One Cadre of Paladins
  • One Cabal of Wizards
  • 2nd and 3rd Divisions (Assault Corps)--Precisely the opposite of the 1st, meant to dish out and take extreme amounts of punishment. Will usually roll right over most static defenses due to it's inordinate amount of relatively heavy but inaccurate firepower.
    Note these strengths are for EACH division, not combined for both.

  • Two Dragons

  • --(Usually the General and his top subordinate by rank, if not ability. The program to train the best tacticians as Dragonriders is slowly making inroads.--D.G.)
  • Two Troops of Dragoons
  • Two Troops of Cavalry
  • Fifteen Companies of Infantry
  • Four Companies of Heavy Infantry
  • Two Groups of Rangers
  • Three Cabals of Wizards
  • Thirty Siege Weapons (usually twenty catapult and ten ballista.--D.G.)
  • 4th and 5th Divisions (Regular Army)--Your basic everyday infantry force, although supported by cavalry and artillery.
    Note these strengths are for EACH division, not combined for both.

  • One Dragon

  • --(the general.--D.G.)
  • Three Troops of Dragoons
  • Six Troops of Cavalry
  • Thirty Companies of Infantry
  • One Company of Heavy Infantry
  • Five Groups of Rangers
  • One Cadre of Paladins
  • Two Cabals of Wizards
  • Ten Siege Weapons (usually three catapults and seven ballista.--D.G.)
  • 6th Division (Marine Corps)--Trained to land on enemy-held beaches in lighters or swimming if necessary. A fast, hardy group of tough and self-reliant infantry.

  • Two Dragons

  • --(The DSS is permanantly attached to the Marine's troopship fleet.--D.G.)
  • Ten Companies of Infantry
  • Two Companies of Heavy Infantry
  • Ten Groups of Rangers
  • One Cabal of Wizards


  • UNATTACHED NAVAL FORCES
    The navy is divided into six task forces--five centered around War Galleons and one around the DSS.
    Their areas of responsibility are:
  • First Fleet: Straits between Northreach and Southreach. Home Port: Kalinka
  • Second Fleet: The Arctic Regions north of the two major continents. Home Port: Kalinka
  • Third Fleet: The Home Fleet--Guards the coast. Home Port: Kalinka
  • Fourth Fleet: The southern seas and the coasts of Strikehaven and Gaultheria. Home Port: Ellesmere
  • Fifth Fleet: The Crisalon Bay and Elvaille Coast. Home Port: Ellesmere.
  • Each of the above consists of a War Galleon, four Frigates, and six to eight Sloops.
  • Assualt Fleet: Based somewhere near Kalinka, this fleet consists of six sloops, the DSS, and eighteen galleons for troop transport.


  • Total forces by numbers are as follows:
    Type Units Troops per Total
    Dragons
    30
    4*
    120
    Dragoons
    30
    105
    3150
    Cavalry
    50
    105
    5250
    Regulars
    120
    211
    25320
    Heavy Infantry
    50
    211
    10550
    Rangers
    75
    100
    7500
    Paladins
    12
    31
    372
    Wizards
    36
    12
    432
    Siege Weapons
    125
    25
    3125
    Trainee Paladins
    12
    7
    84
    Trainee Wizards
    4
    52
    208
    Trainee Riders
    1
    30
    30
    Total:
    56141
    Navy
    War Galleons
    5
    211
    1055
    Frigates
    20
    104
    2080
    Sloops
    56
    12
    672
    Galleons
    67
    34
    2278
    DSS
    1
    34
    34
    Fortresses
    2
    312
    624
    Total:
    6743
    * Troops per designates handlers and caretakers as well as the rider--each dragon unit consists of one dragon and four humans. 

    Our normal policy of assigning every person over age twenty a military-related duty for wartime continues unabated.  Our final totals for semi-active reserves plus actives is this:
  • Combatants: 723,121
  • Non-Combatant Support: c. 1,000,000
  • Non-Combatant Transport: c. 100,000
  • Non-Combatant Medical: c. 240,000

  • Total: c. 2,100,000 out of a population of c. 3,590,000


    UNIT DESCRIPTIONS:
    DRAGONRIDERS OF MORROWIND
    By name, rank, home garrison, and dragon. Notes. First, this may take the initial appearance that my forces are pretty large...however, the troop counts are now based on units of companies or smaller instead of legions or divisions as most would be. For example, a Paladin Trainee squad (smallest unit) is seven, while a heavy infantry company (biggest unit) is 211. Secondly, the total strengths with reserves is just making note of the fact that I run a policy similar to modern-day Israel (last I heard, anyway) of having everyone serve their time, then be ready to take up arms if necessary. Necessary here is defined as a direct attack the regulars can't handle, at which point a good portion of our citizenry takes up arms and prepares for static defense on literally their home turf.  For that matter, fully a third of the regulars are tied to static defenses.
    For that matter, I realize my dragons aren't acting like the traditional fantasy dragons, loners who hoard treasure and dislike/distrust humans. Well, the community in WorldSpine is the exception that proves the rule... They don't particularly care for their brethern and choose instead to help the "younger races" (us, for instance) along, and work as a community. They encompass dissedents from many dragon species, although emeralds and silvers are the most prevalant...
    After all, every species and group has its deviants, no?