Morrowind People
"Famous" Residents of Stormwind Keep. Most of
them are well known in courtly circles across the continent.
Sir Joshua Meholick, Paladin Spiritus
Title: Lord Baron politically, Paladin Spiritus militarily
Hometown: Strasath, Stormwind Province, Morrowind.
Current Residence: Stormwind Keep, Morrowind
Race/Species: Human
Age: 42
Height: 6'1"
Weight: 189 lbs.
Hair: Very Dark Brown
Eyes: Blue
Abilities: Leadership and Motivation, Government, Logistics, Trumpet,
Voice (Baritone)
Combat Abilities: Swordsmanship, Archery (Crossbow), Tactics,
Strategy.
Weaknesses: Physical Weakness, Repressed Inadequacy, Poor
Eyesight.
Nicknames, Aliases: Mastermind
Known Romantic Interests: His wife, the Lady Baroness Esperanz
Louise Meholick
Other: Rides Bahamut, an old and powerful mithril dragon warrior.
Personal Characteristics: The ruler of Morrowind, from his
Keep in Stormwind, Joshua often is seen in the public eye as a bravura
and a risk taker, and one who usually succeeds at that. Inwardly,
he worries much about his kingdom, and its residents. He has many
stylistic affectations, from his rose-tinted glasses to his midnight black
cape, which he uses as props to camoflauge his basic insecurities with
a dashing flair for a different style. His chambers in the keep are
liberally decorated with esoteric artworks and interesting verse, and a
respectable portion of Morrowind's yearly budget goes toward supporting
theatre, music, and the arts. He's a consumate swordsman, an equally
excellent archer, and a military tactician to rival the greatest in Earth's
history. He often finds himself limited in wars, though, due to his
innate adherece to the Paladin Code, which forbids absolutely unnecessary
taking of life, especially innocents. A painting of him above, in
court apparel, reveals him showing a bit of the weight he carries night
and day as a Paladin-ruler of a major power.
Combat Characteristics: Although weak physically in terms
of the amount of damage he can take, he is capable of dealing out extraordinary
amounts of punishment in melee combat. He possess an innate willpower
that allows him to carry on strenuous activity far beyond the breaking
point. He fights with sword and shield primarily, and always carries
a tower shield in combat. His swords are the Paladin Spiritus standard,
with a short crystal sword, a mid-length silver sword, and a large claymore,
and he is rated an expert in all three. He tends to wear mostly leather
armour, with no more than half of it covered in mithril plate, to increase
his mobility. He also shoots expertly with a crossbow or arbalest.
He has only one magical power, the ability to charge the very fabric of
reality in a small sphere around him, rendering anything within it invulnerable
to attack from without. He can only sustain this for a scant minute
or two at a time, however.
Johan Riord, Weathermaster
Title: Ambassador or Weathermaster, depending on circumstance.
Hometown: Lightfall Chantry, Morrowind
Current Residence: Gaultheria Castle, Gaultheria
Race/Species: Human
Age: 25
Height: 5'10"
Weight: 172 lbs.
Hair: Brown
Eyes: Brown
Abilities: Weather Control, Diplomacy, Self-Control
Combat Abilities: Brawling, Wrestling
Weaknesses: Temper, Protective Instincts, Weak Arete
Nicknames, Aliases: Black Lightning
Known Romantic Interests: None
Personal Characteristics: Johan was born, raised, and taught
in Lightfall, the home of the mages of Morrowind. From an early age,
he was a firebrand--but one with an exceptional innate affinity for the
wind and the storms. Recognizing this, his teachers decided early
on that his career would be subtly pushed towards the diplomatic corps,
in the hopes that such an education would serve to take the edge off of
his fierce temper. And it worked--to an extent. Johan applied
every last bit of his effort to his studies and his abilities, making him
at age 24 one of the greatest Weathermasters ever recorded. Additionally,
his skills at the language and the letter of diplomacy were unmatched in
his class. However, this veneer of civilization has served to also
increase the strength and ferocity of the temper underneath. And
there are ways in which the veneer can be stripped off. Johan generally
dresses as befits a diplomat of high standing, in a white tunic and trousers
with a white cape and a vest of another color.
Combat Characteristics: When he must use a weapon, Johan uses
whatever large object is handy, be that a chair, table, the nearest enemy,
whatever. He mostly fights with a brawling style, though. He
tends to get involved in fights for the sheer fun of it, becuase although
he's only of average height and weight, he's mostly muscle. His weakness
is his tendency to lose control in a brawl. Also, he will rush into
any combat unprepared if someone he feels he has to protect is involved.
This response is heightened for people who aren't capable of defending
themselves. In casting, he is a master of the winds and weather patterns.
He can create effects as mundane as blowing an object in a certain direction
or as massive as causing a Coriolis storm straight out of the Southern
Wastes and keeping it going for a day. However, due to his innately
weak Arete (a measure of magickal "will", as it were), Johan must spend
inordinate amounts of time and materials to cast spells, especially more
powerful ones. The picture above shows his preferred defensive spell,
the wind barrier--essentially a smaller version of the massive vortex around
Stormwind Keep.
Sir Loranar Pantrexis, Paladin Spiritus
Title: Questing Paladin
Hometown: Kalinka, Riord Province, Morrowind or the vicinity
thereof
Current Residence: Stormwind Keep, Morrowind
Race/Species: Shadow Elf
Age: 28
Height: 6'3"
Weight: 166 lbs.
Hair: Black
Eyes: Black
Abilities: Scouting, Survival, Hunting, Riding, Tactics, Motivation,
Voice (Tenor)
Combat Abilites: Swordsmanship, Archery (Hand Crossbow)
Weaknesses: Loner, Exuberance, Poor Defensive Abilities, Slow.
Nicknames, Aliases: Stone-Cold
Known Romantic Interests: Married to Herala Pantrexis of Kalinka
Other: Rides the emerald dragon Loranar, a notorious old prankster.
Personal Characteristics: Loranar is a shadow elf, a race
which rarely possesses the discipline and morals to be Paladins.
How and why he chooses to do it is a mystery, but he does, and does it
well. So well, in fact, that he's been appointed to the post of Chief
Questing Paladin in addition to his duties as 5th Army Commander--both
of which are historically gateways to succession as Morrowind's ruler.
Loranar dresses much the same in appearance if not substance as Mastermind--a
burnished silver half-plate and black brigandine. However, his cape is
hunter green. Loranar can trail and track things well. He also can
ride any domesticated animal reasonably well, given time. He cannot, however,
tame wild animals. He carries a small hand crossbow and a pouch of quarrels
for hunting, with which he is a decent shot. He can also forage for food
well enough, if you don't mind eating strange herbs. He tends to
be taciturn and unfriendly, even to close friends.
Combat Characteristics: Loranar carries the three swords of
the questing Paladin--a 5' Claymore for large opponents, a 3' silver sword
for repelling supernatural creatures, and a 2' crystal shortsword for close-quarters
work. He is an excellent swordsman for all three but has a tendency to
occasionally draw the wrong one for the situation--i.e., pulling the claymore
in a narrow corridor. This leaves him rather vulnerable. He can fight with
the two lighter swords one in each hand, but as a result he carries no
shield. He is as exuberant as any Paladin in the fact he tends to
charge blindly over his head. His defense is poor, so he will be hit relatively
often in a fight, although his armour helps that some, though he carries
no shield. He is also relatively slow traveling without a mount, as he
carries a rather absurd amount of weaponry. Expect to stop and rest fifteen
minutes out of an hour if he's walking. He also tends to be fundamentally
independent, so he's not quite a team playe when stressed.
Sir Daniel Grant, Paladin Temporus
Title: Supreme General of Morrowind
Hometown: Dawnbright, Sunrise Province, Morrowind.
Current Residence: Stormwind Keep, Morrowind
Race/Species: Near-Human
Age: 254
Height: 7'7"
Weight: 441 lbs.
Hair: Grey
Eyes: Brown
Abilities: Leadership, Motivation, Logic, Brute Strength,
Buearacracy.
Combat Abilites: Swordsmanship, Strategic Planning, Tactics,
Brute Strength
Weaknesses: Low Stamina, Unwieldy Weapon, Single-Mindedness,
Close-Mindedness
Nicknames, Aliases: The Rock, Smite, The Immortal
Known Romantic Interests: Widower of Beatrice Grant of Oasisi
Other: Rides the emerald dragon Perya, a barely-adult aspiring
wizard.
Other: Deep scar from left jawbone to right temple, and many
more elsewhere...more of him is scarred than not.
Personal Characteristics: Not much is known by many about
Daniel. His origins are traced back to the pre-Paladin government
of Morrowind, more precisely to the dark mages of the possessed Emperor,
who strove to warp humans into perfect fighting machines. Daniel
was the last such near-human monstrosity created, and a pinnacle in every
desirable respect but one--his force of will was such that he kept hold
of his old values. Worse for the dark forces, he kept it hidden until
his training as a human war machine was complete. During his subsequent
escape to join the Paladins, he recieved a cut from a fellow near-human,
forming the prominient facial scar. He was instrumental in the victory
of the Darkness Wars, and subsequently has served as General of Morrowind
for every ruler since. The soldiers consider him immortal by induction
proof, although he considers himself flawed--he always refers to his race
as a "Once"--as in once human.
Combat Characteristics: There are entire companies of troops
in Morrowind whose yearly salary is less than the cost of Daniel's sword.
Some of the most expensive, light, and durable metals availiable, the most
refined smelting and forging techniques, and Daniel's pure strength all
contribute to this weapon--a massive broadsword, nearly fourteen feet long,
that's far thicker than normal, even a scaled-up normal. He generally
carries it unsheathed on his back, slung in the manner one would carry
a lance. Actually, it's manner of use is lancelike as well--he tends
to merely draw it and swing it in sweeping horizontal arcs, back and forth...He's
been known to take out entire squads of enemy troops with a single massive
swing--however, he's also been known to be swamped by the next squad while
he tries to reverse the blade's direction. Hence the massive visible
scar and the ones he conceals beneath his armour. Generally he prefers
to lead from the front whenever possible--or when Sir Mastermind will let
him. He makes a consumate fighter and general, and an even better
dragonrider, as his weapon is capable of inflicting serious bodily harm
on some of the strongest races of dragons, something most infantry can't
claim. As for his tactics, and strategies--they're unmatched by any
except Sir Mastermind's grasp of logistics. About the only thing
Daniel doesn't really understand is retreat--at least his own.